Zenva - Monster Collector In Godot Unit 1 - Overworld
Build a fully-fledged overworld for your own monster collector game in Godot!
Monster-catching RPGs have become legendary in the world of game development, renowned for their expansive exploration, memorable trainers, and the thrill of player progression. In this course, you’ll create a complete overworld system, designing intricate multi-level environments, crafting interactive dialogue, and mastering techniques to persistently track data states from start to finish. These skills will empower you to engineer robust, feature-rich adventure games and bring your own epic creature-collecting worlds to life.
An intermediate understanding of Godot is needed for this course.
You’ll learn how to:
Build multi-level overworld environments
Develop trainer dialogue options
Organize complex data efficiently
Master Godot’s TileMap and animations
Modularize code with inheritance
Apply advanced state management patterns
… and more!